Showing posts with label AD/AR. Show all posts
Showing posts with label AD/AR. Show all posts

Wednesday, 12 February 2020

Synthesizer Extra's No. 01: SIMPLE AD/AR using the 7555

A fantastic little AD/AR envelope generator that is super easy to build and works very well.  Perfect little adition to the DIY synthesizer.

I was looking for a better AD/AR design than the one I had built and used upto now and I came across the Thomas Henry design. Here is the schematic.
This design uses the CMOS version of the NE555, the 7555 and it can be built on a piece of stripboard that is the same size as the LMNC version that I first used.

If you're new to all this; AD/AR stands for Attack Decay/Attack Release. It's a little Envelope Generator creating a control voltage that can open and close a Voltage Controlled Amplifier (or you can drive a filter with it. There are lots of options.)
In the picture below is the stripboard layout I made for it. I added all the features that Sam Battle has in his design, like the Arcade push-button with internal light and I added a little thing of my own, an option to double the output voltage of the Envelope from 0 to +5V to 0 to +10Vpp. I always find it handy to have a bit of extra charge on the envelope if I want to use it to control a filter for instance. You can of course connect a potmeter to the +10V output and so turn the output amplitude up or down from 0 to 10V. That way you can do away with the +5V output altogether. Since I already made and wired up the panel for this, I couldn't use the potmeter option. I simply exchanged the old stripboard for this new one and soldered all the wires back in place. You can also wire up the opamp in such a way that it inverts the envelope. That would be easy enough to do. As a final extra I put in buffer stages for the envelope output, for both the +5V and the +10V output. You could also wire one of those up to be an inverter. Lots of options here. One thing that is different from the LMNC version is that the Arcade Push Button won't work as long as a key is pressed down. The Gate signal has priority in this design.

The layout below is an early version and although it works fine, it is a bit messy. So I made a new layout which you can find a bit further down the article. I'm leaving the old one up in case someone who built it needs to reference it for troubleshooting or something.

SKIP THESE 2 LAYOUTS AND GO FURTHER DOWN TO THE UPDATED LAYOUTS TO BUILD THIS PROJECT.

Beware if you are using standard 24 x 56 holes stripboard, that the layout only goes from A to U not to X. So only 21 strips!


(Last revised: 1-March-2020: Changed attack and release pots from linear to logarithmic. 4-Oct.-2021: Cosmetic changes to layout.)

Here's a close-up of just the stripboard:



Bill of Materials:



Here's a look at how fast this little AD/AR is and it is super fast! It reacts to the Gate signal with practically no delay what so ever as you can see from these scope images. The risetime is about 12 µSec. The same as the risetime of the Gate signal (Gate = yellow, AD Out = blue). The gate signal has a bit of a skew in it half way up. That's due to some circuit specific stuff elsewhere in the synth but not really relevant because we are zoomed in so much it's practically instant. I mean, it's 12 millionth of a second in total:





UPDATED LAYOUT:
I made an updated version of the layouts above. I built it and changed the old one for this new one and everything works as it should so it's verified.  In the previous layout the output stages and 0 to 10V is a bit clumsy, although I guarantee that it works fine! The layout below is just a bit neater because I gained some knowledge over the past year and applied it here:


Beware if you are using standard 24 x 56 holes stripboard, that the layout only goes from A to U not to X. So only 21 strips instead of the usual 24!


SCHEMATIC:
Here is the schematic for this version. As you can see I added two buffers (which is a bit overkill but I wanted to use all the opamps available) and one opamp with a gain of x2 to get a 0 to +10V output. The buffers help to prevent this AD/AR from 'hanging' if you use it with inputs that have a bit of a low impedance (see text below). Both outputs are connected to a switch so you can choose between them. You could of course connect sockets to both outputs, instead of the switch and have two outputs permanently available, a 0 to +5V and a 0 to +10V. That's up to you.


The AD/AR works as follows: In AR or Gate mode, the Attack remains high for as long as you keep the key on the keyboard pressed down. After you let go the Release kicks in and the signal will fade out in the time you have set with the Release potmeter.
In AD or Trigger mode the Attack/Decay cycle still needs to have been completed before you can trigger it again but as soon as the Attack cycle has been completed the Decay kicks in, regardless of whether the key is still pressed down or not. For fast trigger sequences the Attack and Decay need to be set to short times because it won't trigger again until the cycle is completed, and that's perfectly normal.
So with the Attack a tiny bit open and Decay/Release fully closed you get a powerful envelope pulse of either 5V or 10V depending on how the switch is set.
In Gate mode you can have both Attack and Release fully closed to get fast short envelope pulses as the video below will demonstrate.
If you build this circuit with separate inputs for Trigger and Gate, and you feed it both at once, the Gate signal will take priority.

Here are some pictures of the stripboard using the new layout. I had made a mistake at first because I forgot this layout only had 21 strips instead of 24 so I made some cuts in the wrong place. That's why I placed the warnings with the layouts. And that's why there are some horizontal wirebridges in the lower ground strip (bottom black line).





12V vs 15V:
A little word on operating this from a dual 12V power supply. It will work but you'll need to change one resistor at the output. (R7 on the schematic). The 2K2 (R7) becomes a 3K3. This is necessary to give pin 6 on the 7555 the correct threshold voltage. I myself put in a 5K trimpot for R7 so I could experiment with the threshold voltage. It turned out that changing the resistance value of R7 mainly influenced the amplitude of the Envelope. In other words, you can set the initial envelope voltage with it. So after I learned this I took the trimmer potmeter back out and put in a 3K3 resistor.

The 'hanging' issue:
Because the resistor voltage divider at the original output influences how this AD/AR works I decided to add some extra buffer stages at the end, to stabilize the working of the circuit. I noticed that impedance differences, when connecting it to certain filters in my synth, can make the AD/AR hang sometimes. The release won't activate like it should, probably because the threshold voltage on pin 6 is disturbed somehow. I didn't want to rebuild the whole stripboard so I used a little piece of stripboard with just a single TL072 on it and buffered the +5V aswell as the +10V outputs. I stuck it onto the main board with hot-glue. It now works perfectly. No hanging or anything. I incorporated these buffers on the stripboard layout so they are now part of this design.

This design works a lot better for me than the LMNC one. This AD/AR reacts to trigger signals with an amplitude of +4 V and upwards and gate signals from +1.8 V and upwards with a maximum frequency of at least 60Hz. For triggering to work well, you need to open up the Attack a tiny little bit. The circuit is so fast that the envelope pulse shuts off before it has time to reach full potential. I tried different things to fix this little issue but I wasn't successful upto now. Anyway, it's nothing serious having to turn up the Attack a tiny little bit when using Trigger pulses. When you use Gate signals there's no problem.
I do strongly advise you use a logarithmic potmeter for the 1 M Attack potmeter. I used a normal linear one first but had trouble setting short attack times accurately. I've now put in a logarithmic one and it makes a world of difference. Works so much better. I really need to change the Release potmeter into a Logarithmic one too. That would make it much easier to dial in the Resonance or Cut-Off frequency when I use this to activate a filter. For the 4,7µF capacitor you can use a normal electrolythic capacitor. You don't need to use a Bi-polar capacitor in this circuit, unlike the LMNC one. You can put in extra electrolythic capacitors in parallel with the 4,7µF cap. to stretch the Attack time to the maximum length you want. I put in a 3,3µF and two 1µF caps for a total of 5,3µF which gives me almost 10 seconds maximum attack time. If you need longer Attack times just put in a 10­­µ­F cap.

Here are some technical specifications:
Minimum Attack time: 692 µSec
Minimum Decay time: 248 µSec
Maximum Attack time: 6 seconds with 4,7µF cap.  9 seconds with 5,3µF (which is what I installed)
Maximum Decay/Release time: ±30 sec.
Maximum input pulse frequency: ±60Hz

Here's a link to the Electro-Music Forum page that deals with this design:
http://electro-music.com/forum/topic-61297.html

Here's a little demo video of this AD/AR in action:




This second video shows one way of using the AD setting (trigger mode) of the AD/AR to control the cutt-off frequency of the ARP2600 filter. The Attack is fully closed so the instant a key is pressed the envelope voltage opens up the filter and then the Decay sets in and slowly closes the filter off as the envelope voltage fades down to zero. Watch the big blue light and listen to the effect on the sound.



The LED inside the Arcade push-button is connected to the +10V envelope output with a 4K7 resistor. It shines nice and bright. There's also a yellow LED on the panel between the input and the output. That one is connected to the output jack with a 1K resistor. It shines normally when you use +5 V out and extra bright when you use the +10 V output level. This is just a handy indication of how the output switch is set. It also reacts faster to pulses than the LED inside the push-button so it's a better indicator for that too. The LED was already built in so I thought I might aswel use it like this. :)
The Arcade push-button switch, which is the manual trigger, is fed with half the positive rail voltage (+7,5V) by means of the voltage devider formed by the two 68K resistors. I thought that was better than giving it the full whack of the +15V rail voltage. You can of course use other values for these as long as they are both the same. If you want to feed the switch with a different voltage then you can calculate that voltage as follows: Say R1 is the resistor coming from +15 V and R2 is the resistor going to ground. V = 15/(R1+R2)*R2
The arcade push button will not work as long as a Gate signal is present!!
Gate takes priority over manual trigger, just so you know that.


Okay, conclusion time: This design is a big improvement over the LMNC simple AD/AR and I can highly recommend using it. It works very well with patches where you feed it a fast trigger signal to control drum modules for instance. The switch which lets you choose between +5V or +10V output works perfectly fine but if you want more control just build it with the output controlled by a potmeter like I mentioned before. I do recommend you include the extra buffers at the end. They will insure that this AD/AR works perfectly under any condition. The only tiny little down point is that in Trigger mode the Attack needs to be a tiny bit opened to get a full envelope pulse. With Attack fully closed in Trigger mode, the pulse you get on the envelope output stops so fast that is doesn't have time to reach the full voltage potential. You could say it's too fast for its own good. You can see this happening on the oscilloscope. You get really fast pulses that don't reach the full voltage before they're cut off again. In Gate mode you won't have this issue and it works just perfectly. I really like this design and I highly recommend building it.

Here's a picture of how I added the buffer stages by glueing on a little print with a single TL072. This saved me from having to rebuild the whole thing.



Finally, for my own record keeping purposes, here's two pictures of how the finished synthesizer now looks, with two new VCO's and the Envelope Follower and the little oscilloscope of course:




Okay that's it for this article.
This article isn't really part of the synthesizer build itself so I named it 'Synthesizer Extra's'.  That's the header I will use for articles describing enhancements and changes to the original synthesizer that I build in the past 19 articles.
If you have any questions please leave them in the comments or post them on the special Facebook Group for this website. Okay, see you on the next one.


Sunday, 29 December 2019

Synthesizer Build part-14: AD/AR Envelope Generator.

An updated/slightly improved version of the LookMumNoComputer simple AD/AR.  Improvements suggested by Sam Battle himself.

This Envelope Generator is a fantastic little extra to put in your synthesizer. It's always handy to have a few extra envelope generators in your synth to trigger filter responses or other parameters. I built a 'proper' ADSR a few pages back and this simple version is just perfect to have as extra. I found this on the LookMumNoComputer website and Sam has also done a video about this on YouTube which you can watch here:


Because the LFO from the last blog post didn't have a synchronization input I needed something that could trigger a filter response when I pressed a key on the keyboard so I decided to build this. I had just enough room left on the panel for the LFO to include this and it only needs a small bit of stripboard to build it up on.

Here is the layout that I made, which is just a copy of the one on the LMNC website but with a few changes (see text below. All potmeters viewed from the front.):



AD stands for Attack and Decay, this is when the switch S2 is in the Trigger position. That means there is no sound after you let go of the key. AR stands for Attack and Release and this is when S2 is in the Gate position and now the tone will fade out after you let go of the key.
It's fun to build it like Sam does in the video with a big arcade button with an internal LED light.
It's pretty straight forward build. In fact, it's so simple that I didn't even test it before building it in and luckily it worked straight away. It didn't work perfectly though. It needed pretty high voltage Gate signals and Triggering didn't work at all. There was a discussion about this on the LMNC Circuit Discussion Group Page on FaceBook and it turned out that Sam had advised to lower 3 of the 100K resistors to 10K and an other suggestion was to remove the diode from the input to the switch and make it a normal wire connection. I implemented these changes in the stripboard layout but I left the diode in place. I also advise to put in a bigger capacitor than mentioned on the original layout.  I was lucky enough to have kept some bi-polar capacitors that I took out of some circuitboards years ago because they came in very handy in this build. On top of the 1µF cap I put an extra 2,2µF bi-polar cap to get 3,2µF in total. (put in 5µF if you can) That gives a bit more time for the release to fade out. With just the 1µF it fades in just a few seconds.
Because I mounted this on the same panel as the LFO I was able to just connect the power leads to those of the LFO stripboard because they both use + and - 12 volt. So no need for an extra power cord and connector. This circuit can also be powered by +/- 15V.

Now, if you want something that is just as small but works a lot better then I can refer you to my 'Synthesizer Extra's No:01 SIMPLE AD/AR using the 7555'

This article is about the Thomas Henry designed AD/AR from 2014. He used the 7555 and his design works very well.

Okay, that's all for this one. If you have any questions about this or other builds on this website then please put them in the comments and I'll answer them asap. And while you're here, leave me a comment anyway!
Until the next one!

Synthesizer Build part-13: THE LFO (MusicFromOuterSpace version).

A very useful, good working and simple to build LFO for square-, sine- and triangle-waves plus a stepless transition between ramp- triangle- and sawtooth waves. A good LFO for beginners to build too. I still use this as my main LFO.

This is the Variable Skew LFO from MusicFromOuterSpace. It doesn't have a sync option but nevertheless it's a very useful LFO and it has been the main LFO in my synthesizer for a long time. It's ideal for all the modulation duties in your modular synthesizer. I was allerted to an alteration that you can make to give this LFO a synchronization mode! That didn't really work for this LFO but more on that later further down the article.
This LFO has the following features: Stepless transition between Sawtooth to Triangle to Rampwave with one potentiometer. Sinewave. Pulsewave with changeable pulsewidth. Frequency control and a switch to go from High to Low frequency setting. 
Frequency Range with switch in 'HI' position = 1 wave every 2,39 seconds to 84 waves per second (239mHz to 84Hz)
Frequency Range with switch in 'LO' position = 1 wave every 7 minutes and 46 seconds to 1,43 waves per second (1,43Hz). The readings you will get will differ a bit from mine due to tolerance fluctuations in capacitor and resistor values.  
Squarewave pulsewidth (or dutycycle) goes from 1% to 99%. The pulse width of the squarewave is set with the same potmeter that controls the shape of the other waves. It also influences the shape of the sinewave. So it can be a bit fiddly to calibrate.
A very feature rich design and a design with very few components so not much can go wrong. It uses a TL084 quad opamp chip and a LM13700 OTA chip.
I even managed to add a little extra of my own design: normally this is a bi-polar LFO meaning all the outputs go from -5 to +5 volt but I added a uni-polar feature with two extra outputs for the saw-triangle-ramp wave and the sinewave that go from 0 to +10 volt. There was room on the circuitboard to put a little TL082 on and make the two inverting buffers with DC offset potmeters. I'm sorry there's no schematic for these additions, I did it from memory, but this feature is included in the stripboard layout. You can take a look at the 8 step sequencer V2.0 schematic which also has an offset feature of my own design and it's the same design as used here. Remember these 0 to +10V signals are inverted, so the waveshape potmeter works the other way around for these waves.
Unipolar LFO's are particularly useful for modulating the pitch of a VCO when you want to set the tuning very accurately.
This LFO is meant to be used with a -12V/0V/+12V powersupply but it works equally well on a -15V/0/+15V powersupply without any changes needed. The overall frequency range will go up a bit with a dual 15V powersupply of course.

LAYOUTS:
Here's the layout, wiring diagram (All potmeters viewed from the front). The layout is verified. I recently built a second one of these LFO's to use as a standalone signal generator and it all worked first time. There's an explanation of the colour-coding of the wirebridges on the layout. If you're wondering why C4 is 10pF instead of 100pF as it is on the schematic, it's a change that Ray Wilson himself made. You can read it in the original text.


(Last revised: 21-Jan.2021 Updated the old layout with some components re-arranged and got rid of a jump wire.  28-Aug.-2021: Cosmetic changes, got rid of resistor colour coding lines. 

Stripboard only:

Cuts and wirebridges seen from COMPONENT SIDE!!


Here's the schematic for the Music From Outer Space LFO. I put in a 100K potmeter for the Wave shape function instead of a 50K as is shown in the schematic. This doesn't make any difference. It'll work the same but put in a 50K if you have one. 
The timing capacitors are C1 and C2 (two 10µF electrolytic caps) switched in series with their negative poles connected together thus forming a 5µF bi-polar cap. This is used for the low frequency setting. The high frequency setting uses just C3, a 100nF capacitor.
Make sure all potmeters are linear types. You can see that only one half of the LM13700 is actually used so it would be easy enough to turn this into a dual LFO. All you need to do is duplicate the LFO circuit and connect it to the pins that lay directly on the opposite side of the 13700 chip. You'll need to make a new layout for that yourself though. A nice exercise in layout making ^___^ 



Bill of Materials. As mentioned earlier, C4 has been changed from 100pF to 10pF by Ray Wilson himself on the MFOS website, so that's why it's 10pF in the B.O.M.:



SYNC OPTION:
There is a circuit design available on the internet that will add a synchronization option to LFO's with a triangle core. I have tried that circuit on this LFO but the timing capacitors in this LFO design are too big for this to work. However it will work on other LFO designs from MFOS. I have linked to the schematics for the sync circuit below so you can check it out. There's also a link to a video by Rich Holmes from Analog Output who shows some changes he made to the circuit to make it work better with his LFO. Very useful to watch if you want to use this circuit with other LFO's.





CALIBRATING the LFO:
Calibrating the circuit should be very straight forward. Connect an oscilloscope to the sinewave output and manipulate the Sine shape trimpot until you get a symmetrical sinewave. Make sure the wave shape potmeter on the face plate is set half way. Turn the symmetry trimmer until the waves look the way they should.
Set the DC offset potmeter so the output reads 0 to 10V peak to peak on those two outputs. That's the bit I added on myself so it's not in the schematic.

Here's a high resolution picture showing oscilloscope screenshots of the different waves.



Here are some pictures of the stripboard with wirebridges and with components:


This is not the board I ended up using. If you look closely you can see the 10pF cap is over pins 6 and 7 instead of 5 and 7 on the left TL084. There may have been more mistakes on it, I can't remember but the layouts are absolutely 100% verified so don't worry about it.


Here's a picture of the panel I made for it. Like I mentioned earlier, it is combined with an AD/AR, the version that uses the 7555 chip. I used multi-coloured LEDs on the outputs to indicate positive and negative cycles of the outputs. There's no practical reason why I did that, I just thought it looked cool. I think every synthesizer module needs at least one LED :)



Please, share and follow this blog and see you on the next one. :)
If you have any questions and/or comments please post them below in the comment section or post them on the  EddyBergman Discussion and Help Facebook group.